Artificial intelligence bursts onto the creative and cultural scene
- Culture Folder
- Trends
- Jan 25
- 17 mins
![Oficina Ciutadana de Memòries Sintèriques [Citizens’ Office of Synthetic Memories] by Domestic Data Streamers at Disseny Hub Barcelona. © Imatges Barcelona / Júlia Arnau Oficina Ciutadana de Memòries Sintèriques [Citizens’ Office of Synthetic Memories] by Domestic Data Streamers at Disseny Hub Barcelona. © Imatges Barcelona / Júlia Arnau](https://www.barcelona.cat/metropolis/sites/default/files/styles/big/public/01_bm_133_fotostendencies_1100x548.jpg?itok=5GN0q3T9)
New times are ahead, and they will change everything. Artificial intelligence (AI) is bringing about a significant shift in the economic and business sectors, as well as in society. How are the creative and cultural industries embracing it? Are tools like ChatGPT, Midjourney, Claude and Jasper allies or adversaries? They could be a valuable resource if used to their full potential. Creative brands in Barcelona are eagerly exploring cutting-edge technologies, and while some are hesitant, many are ultimately embracing the new direction set by AI.
“AI isn’t good at writing theatre scripts”, says Marc Villanueva, coordinator of the postgraduate programme in Scene and Digital Technology at the Institut del Teatre. Villanueva acknowledges that this new era will pose many questions for the performing arts but underscores that human authenticity, as opposed to machines, remains non-negotiable – at least for now. Nonetheless, the impact of new technologies on the cultural and creative scene is already significant and set to grow. Lali Soler, director of the digital unit at Eurecat [a technology centre in Catalonia focused on R&D&I], explains that while artificial intelligence has made rapid strides over the past two years, the coming months and years will see a major leap forward: “We are moving towards general AI – a kind of humanoid intelligence that will bring us closer to even better and more precise results”. Soler is optimistic about the progress and applications of generative AI in the creative and cultural industries: “The benefits are already becoming clear, and in certain areas, it will enable the development of higher-quality models without requiring substantial investments or budgets”.
The creative and cultural industries are divided into distinct sectors, with AI having varied impacts on each. According to the Mapa de les indústries creatives a Barcelona [Map of Creative Industries in Barcelona], 58% of businesses are involved in creative activities, with advertising making up almost 40%, design 36% and architecture 24%. The cultural industry accounts for a quarter of the total. Within this sector, books and press, film and video comprise 80%. Music publishing represents 8%, while television and radio, along with video games, each account for 6%. In the video game sector, individual and start-up companies predominate.

Zooming in on specific sectors, cinema is already exploring the wide range of possibilities offered by AI. The animation start-up Runway, for instance, is able to create an initial version of a film’s soundtrack, dialogue or cinematography even before filming has begun. At music festivals such as Sónar+D, AI has been integrated into music and art, offering immersive experiences for several editions now. Meanwhile, industries like books and publishing are still grappling with how to address these challenges. The debate is no longer about whether the future of books will be paper or digital; more profound changes are on the horizon, including ethical debates. Josep Lafarga, president of the Gremi d’Editors, explicitly mentions issues like intellectual property and copyright. In fact, content creation has surged with AI, with some authors now publishing up to a thousand books a year, particularly on self-publishing platforms. In response, Amazon has set a limit of three self-published books per day, which the company considers a reasonably human figure.
The new Palo Alto laboratory in the 22@ district
By 2025, Barcelona’s creative and cultural industries will have a new epicentre at Palo Alto, in the heart of the 22@ district. This unique experimental laboratory will feature extended reality (XR) technologies, enabling the integration of real and virtual environments and allowing users to engage with immersive spaces via various devices. Palo Alto will mark a turning point in access to motion-capture technology – previously unavailable in Catalonia or Spain – and pioneering metaverse systems. Artur Duart, president of MagmaCultura and Layers of Reality, sees the challenges posed by AI in the sector as an opportunity for societal improvement. “The revolution we’re entering now will be far more significant than the industrial revolution, more global, and we cannot afford to miss the chance to embrace this new paradigm, which will bring both professional and personal growth”, he says.
In Barcelona, the 22@ district has become the hub of creative and cultural industries, taking over from the city’s historic textile and industrial sectors while driving significant economic transformation. The district hosts design, technology and advertising firms, as well as creative start-ups. Notable institutions include the Disseny Hub Barcelona (DHub), with the Design Museum, alongside other centres that bolster Barcelona’s creative and cultural industries.
DHub has showcased initiatives that demonstrate how AI can have a positive impact on society, particularly in areas such as elderly care. One example is Synthetic Memories, a project by Domestic Data Streamers supported by BIT Habitat. This initiative combines the stories of older adults with AI technologies to recreate lost or undocumented visual memories through the regeneration of images.
In the field of large-scale screens, Barcelona is gearing up once again to host one of the world’s most prestigious international creative events: Integrated Systems Europe (ISE). This year, AI and advanced technologies are expected to take centre stage. The organisers have announced the participation of Brian Solis, an expert in AI, digital analyst, author on disruptive trends and visionary thinker. On 4 February 2025, Solis will offer his insights into the future of the audiovisual industry and the innovations shaping the years to come. Meanwhile, new immersive experiences and cutting-edge audiovisual technologies are already making waves at concerts and events worldwide. A particularly talked-about example is Taylor Swift’s recent tour, which captivated audiences with its strategic use of LED screens, lighting effects and other innovative features that expand the experience far beyond sound.

To support the growth of creative and cultural industries, Barcelona City Council organises creative roundtables twice a year, bringing together the entire ecosystem of these sectors to strengthen it and work collaboratively with a forward-looking vision. Among the participants is the Catalonia Audiovisual Cluster, which helps the sector navigate technological challenges through educational sessions and strategic meetings aimed at imagining how new technologies will transform the audiovisual landscape. Miquel Rutllant, president of the Cluster, explains, “It’s essential that we have new infrastructure and facilities, like the audiovisual hubs at Tres Xemeneies and Palo Alto, so that businesses can experiment with technological innovations that require higher investment and slower maturation processes”.
Creative industries generate around 190,000 jobs in Barcelona, representing 15.6% of the city’s workforce and more than half of Catalonia’s creative labour force. In Barcelona, this sector has grown by over 3% compared to 2023. These figures come from the latest data provided by the Department of Studies at the City Council’s Department of Economics and Economic Promotion. They also reflect the city’s international standing. According to the European Commission’s Cultural and Creative Cities Monitor 2023 report, Barcelona is ranked the 13th largest city in terms of creative intensity, excelling in areas such as human capital, education, local connections and international outreach, among others.
The municipalities in the metropolitan area also host a range of significant initiatives in the creative and cultural sectors, marked by dynamism and an attraction of talent. L’Hospitalet de Llobregat has emerged as a cultural hotspot, thanks to its focus on urban art and its role as the venue for international events like the Manga Fair. Terrassa is renowned for its musical and audiovisual tradition. Badalona combines tradition and innovation with initiatives such as the Filmets festival and unique historical landmarks, including the Museu de Badalona. Finally, Sant Adrià de Besòs will be home to Catalunya Media City, also known as the Tres Xemeneies hub, situated in a location that connects with Barcelona and makes the most of its proximity to the coastline and the Parc del Fòrum.
Global creative models
Abroad, Barcelona is recognised as a major hub in various fields. In addition, the city stands out for its talent and high-level professionals in the visual arts, especially in digital arts, as well as for its growing literary scene. Barcelona offers substantial opportunities for internationalisation, largely driven by technology. The demand for content and immersive experiences (in the performing arts, video games, film, video, food design, etc.) continues to grow significantly year after year. Nonetheless, Barcelona also faces major challenges, now further intensified by the AI revolution. The proximity to other major centres such as Madrid and Valencia, and the need to better support professionals in the creative and cultural industries to overcome the precariousness and seasonality of sectors such as museums, cinema and theatre, are key issues currently under discussion.
Other cities are also embracing AI. London, for example, hosts large-scale events such as London Fashion Week and is home to institutions like the British Film Institute and the Tate Modern. AI has been widely adopted, helping to create highly specific targeting. Another example is Berlin, having established itself as a hub for contemporary art, with festivals like the Berlinale International Film Festival. The German capital has also invested in the music-tech sector, developing AI-based tools and new musical instruments. In New York, galleries are experimenting with AI-generated exhibitions, while Tokyo uses augmented reality in animation to create ultra-realistic and personalised simulators. This is how AI is spreading across the globe.
If someone from the early 20th century were to return to life today, they would likely experience a significant cultural shock or, at the very least, struggle to understand the modern world. However, even the living may find it difficult to grasp the great transformation that is about to take place. The differences between digital natives and those from generations before the millennials are evident in how they approach this new phase. For the former, it’s completely normal to wear immersive glasses, share their life on ChatGPT or use TikTok as their main search engine.
Consumption, ethics and regulations
At this point in history, AI permeates the entire creative process of a product, even when it is consumed by the user. Often, the algorithm knows a person’s preferences better than the person themselves could define. Therefore, it should come as no surprise that, when looking at a mobile phone or an app, the device only shows what the person likes. AI has aligned itself with human psychology and is very close to where it aims to be. But who creates what is consumed? In the past, there was no doubt that Tchaikovsky composed The Nutcracker or Swan Lake. From now on, doubts will arise about whether what we feel, read or watch has been created by a human or not. In the world of journalism, we must tread carefully with fake news and deepfakes, where videos can replace identities. We mustn’t let our guard down.
“The concept of creativity is being redefined. We will need to determine whether we use AI to enrich art or to standardise it”, suggests Andreu Veà, a pioneer of the internet in Catalonia. “We are facing a revolution that could democratise creative genius, just as it will undoubtedly do with healthcare”, he emphasises. In the legal field, lawyer Xavier Ribas, founder of Ribas Legal, dismisses the idea that AI could ever match human empathy. “The tool has reasoning capabilities, and it will be able to create from scratch, but the legal challenge lies in authorship. Only a person can be held accountable, not a machine. If we talk in terms of responsibility, a conversational bot is merely a very precise means of communication, but it lacks human qualities like trust, calm or understanding. Therefore, it cannot be blamed for an error in court”, Ribas adds.
During its presidency of the European Union, Spain has pushed forward AI regulation. The EU’s Artificial Intelligence Act came into effect in August 2024, safeguarding human rights, intellectual property, ethics, cultural heritage, privacy, preventing bias and tackling content overabundance, while also promoting innovation and technological progress. However, the boundaries remain unclear, and statements from OpenAI’s executive director on X (formerly Twitter) leave more questions unanswered: “There is no wall”, says Sam Altman.

A podcast with one click
In I, Robot, Isaac Asimov, the science fiction genius known for predicting the future, explored the ethics and implications of technological advancements. By the mid-20th century, he had already envisioned a world where humans interacted with machines. “Science gathers knowledge faster than society gathers wisdom”, he said. Today, neither Asimov nor any other influential, visionary figure would likely be lamenting this. At least, that’s what ChatGPT thinks: “He would be surprised and fascinated by all the potential of AI”. Other figures, such as Stephen Hawking, who also warned of the risks associated with this tool, would see that “it is being used wisely and in ways that benefit humanity”, according to OpenAI’s platform when asked how they would view the world if they were alive today.
This is an ongoing debate. Recently, HBO Max released Rematch, a six-episode series about the world chess champion and IBM’s Deep Blue supercomputer. Back in the 1990s, the battle between the human mind and the machine was already being depicted. Checkmate: Deep Blue managed to confuse its opponent with moves that were more human-like than those of a perfect machine.
If a PDF copy of this Barcelona Metròpolis article were uploaded to Google NotebookLM or a similar application, AI could create an entire podcast, complete with different voices, explaining the challenges facing culture, the arts and the audiovisual sector. Fictional presenters and panellists could use the same document to produce a radio programme that, if we didn’t know it was created by artificial intelligence, we would take as real.
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